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List • October 8, 1992 March 1, 2016 Mortal Kombat is a video game originally developed by ' studio in 1992. The development of the first game was originally based on an idea that and had of making a video game starring, but as that idea fell through, a - themed titled was created instead. The original game has spawned consisting of several, films ( and with its own ), and television series ( and ), as well as a, a and a. Along with and, Mortal Kombat has become one of the most successful fighting franchises in the history of video games and one of the. The series has a reputation for high levels of violent content, including, most notably, its (finishing moves, requiring a sequence of button inputs to perform)., in part, led to the creation of the video game rating system.

Early games in this series were also noted for their realistic and an extensive use of to create new characters. Following Midway's bankruptcy, the Mortal Kombat development team was acquired by and turned into. Currently owns the rights to the franchise which it in 2011. Arcade cabinet's control board The original three games and their updates, (1992), (1993), (1995), (1995), and (1996), were styled in a fighting fashion. The first two of them were played in the with a and five buttons: high punch, low punch, high kick, low kick, and block. Mortal Kombat 3 and its updates added a sixth 'run' button. Characters in the early Mortal Kombat games play virtually identically to one another, with the only major differences being their special moves.

Through the 1990s, the developer and publisher would keep their single styled fighting moves with four attack buttons for a different array of punches and kicks and blocks. Changed this by differentiating characters normal moves and even giving them multiple fighting styles. Beginning in Deadly Alliance and until, the characters would have three fighting styles per character: two unarmed styles, and one weapon style.

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Few exceptions to this arose in, such as monster-like characters like and who would have only one fighting style. While most of the styles used in the series are based on real, some are entirely fictitious.

Fighting styles, for example, are designed to take advantage of the fact that he has four arms. For Armageddon, fighting styles were reduced to a maximum of two per character (generally one hand-to-hand combat style and one weapon style) due to the sheer number of playable characters. Dropped the multiple fighting style trend altogether in favor of giving each character a much wider variety of special moves, but some characters still use multiple fighting styles. 2011's returned to a single 2D fighting plane although characters are rendered in; unlike previous MK games, each of the controller's four attack buttons corresponds to one of the character's limbs, the buttons thus becoming front punch, back punch, front kick and back kick (front and back indicating the limb closer to and farther from the opponent, respectively).

Mortal Kombat: Deception and Mortal Kombat: Armageddon feature 'Konquest', a mode that significantly expanded on the single-player experience. Both games also include distinct modes such 'Chess Kombat', an action- similar to. Two other bonus minigames, 'Puzzle Kombat' inspired by and 'Motor Kombat' inspired by, feature versions of Mortal Kombat characters. The games also contain various content and hidden '. I think [ Mortal Kombat] represents the difference in philosophy. [.] So in when you're playing it's the moment to moment gameplay that should be the best, whether you win or lose doesn't really matter. Whereas in Mortal Kombat the fighting and playing is just a pathway to get to the result – it's the you want to see and you almost want to skip the fighting bit and get to the Fatality because that is the result.

— Street Fighter producer The defining and best-known feature of the Mortal Kombat series is its finishing move system called Fatality. An original idea behind it was to give gamers a free hit at the end of the fight. The basic Fatalities are finishing moves that allow the victorious characters to end a match in a special way by murdering their defeated, defenseless opponents in a gruesome manner, usually in the predefined ways exclusive for the given character. The only exception from this is Mortal Kombat: Armageddon, which instead features the Kreate-A-Fatality, allowing the players to perform their own Fatalities by conducting a series of violent moves chosen from a pool that is common for all characters. Cosplayers of,, and at Dragon Con 2012 Through its iterations, the series has featured scores of, some of them becoming mainstays, such as,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,. Among them are Earth's humans and cyborgs, good and evil deities, and denizens of Outworld and other realms.